Making Simple Abstract Shapes in Cinema 4D
1. Open Cinema 4D. (duh)
2. Create a platonic (Objects > Primative > Platonic)
3. Press 'c' to make the platonic editable.
4. Goto Structure > Edit Surface > Matrix Extrude, and use these settings:
Everything defualt, except Z: 175.
5. Select all (Ctrl+A) and repeat Step 4, but use these settings:
Everything defualt, except Z: 15
6. Now add HyperNurbs (Objects > NURBS > HyperNURBS)
You should have something like
7. Tools > Polygons. Then Tools > Live Selection. Click anywhere on your model, so that a piece of it is highlighted. Then press Ctrl+A to select the whole thing.
8. Heres the fun part
I got thisafter a few seconds:
Heres a picture I made using the same technique: Click
The key is to vary the settings and dont use the exact ones I say. Also, try doing other things such as adding deformers, etc.
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